The first step in this assignment was to create a concept of what we wanted our weapon to look like. After a lot of research and due to persona preference, i decided to go with a sniper rifle due to the fact that there is a lot of room on a sniper rifle for modifications and personalizing the weapon in order to make the weapon your own. I first started by creating a mood board which showed a number of designs that i liked and wanted to base my own design on. Below is the mood board i created;
Once i had created a mood board and thought about the sort of shape and aesthetics i wanted the sniper rifle to inherit, i then went on Photoshop and did 4 quick silhouettes of 4 different sniper rifles. After i had done a couple i decided on the one highlighted in red in the picture below due to its bulky size and it looked the most like a sniper rifle out of the four silhouettes. Below are the silhouette sketches of the possible ideas i thought about;
After finding a silhouette that i was happy with i then started my concept design. The theme i was going for was futuristic, with themes like bright neon colours and futuristic looking shapes which i tried to show as best as i could in my concept design. The picture below is my final concept design of the 'Samurai SNR' the weapon i will be modelling and texturing;
Wednesday, 13 February 2013
Tuesday, 12 February 2013
Assignment 3 - Current gen FPS weapon
For our final assignment of the year in 3D modelling we have been tasked with creating a concept, modelling and texturing an FPS weapon using current industry workflow. We have been given 7 weeks to complete this assignment, with the hand in date being April 1st.
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