I began by modelling the body due to the fact that was the main bulk of the weapon and by modelling it first allowed me the choice of which part to model next due to them all linking in some way to the main body of the sniper rifle. Below is a screenshot of the body of the Samurai SNR modeled;
After the main body had been modeled i then decided to move on to the stock and handle/grip of the weapon, these turned out to be two of the easier pieces to model due to them both being fairly simple shapes with nothing too drastic to make. Below is a screenshot of the main body, handle and stock;
Next up was the barrel and muzzle break, the barrel was easy to model due to it being a simple cylinder shape, the muzzle... not so easy! I had a lot of trouble with the muzzle as it was a complicated shape to model and get right. Below is a screenshot of the main body, handle, stock and barrel with muzzle break;
After i had modeled the main parts of the sniper rifle, it was then just a case of modelling all the accessories such as the front vents, the clip, trigger, scope and upper stock in order to really make the sniper rifle stand out. I am very pleased with how this turned out and cannot wait to texture it and eventually see it in a game engine. Below are two screenshots of the final outcome of the Samurai SNR, one showing edge faces and the other without;







