Sunday, 25 November 2012

Texturing the 3D Models

Texturing the 3D Models

Once i had finished all of the components of the 3D Models such as the modeling itself, the UV Mapping and the texturing, it was finally time to apply the textures to the 3D models. In order to apply the textures to the models i simply opened up the material selector and loaded the textures into it, then it was just a case of selected the whole 3D Model and dragging the textures onto the models. Below are the finished 3D Models textured with no rendering;

 Shield 1 Finished:



Sword 1 Finished:




Shield 2 Finished:



Sword 2 Finished:


Painting and Texturing 3D Models

Painting and Texturing 3D Models

Now that all of my 3D models have been modeled and UV mapped it was then time to start to create my textures for my models. I used a number of hand painted as well as pre- made textures in order to get the best possible look for my swords and shields. Once i had painted and was happy with the textures, i exported them out as TARGA files ready to reapply them to my models in 3DS Max. Below are the finished texture sheets for both of my sets of swords and shields;

Shield 1 Texture Sheet:



Sword 1 Texture Sheet:




Shield 2 Texture Sheet:



Sword 2 Texture Sheet:





UV Mapping

UV Mapping

One i had modeled my designs and was happy with the outcome, i then had to UV map the two sets of swords and shields in order to get them ready for the texture painting process. I created a separate UV Map sheet for each sword and shield and once i was happy with layout of the map, i rendered the UV templates and saved them as a TARGA file ready to be painted in Photoshop CS5. Below are the 4 UV maps i created for both sets of swords and shields: 

Shield 1 UV Sheet:


Sword 1 UV Sheet:


Shield 2 UV Sheet:


Sword 2 UV Sheet:





Saturday, 24 November 2012

3D Modelling

3D Modelling

After creating both of my plans for the weapons and shields it was then time to begin 3D Modelling the items on 3DS Max, which is the program i am being taught at university. 

I started off by making the basic shapes off the 2 swords out of blocks and then began to edit them into the desired position and shapes. Once i had modeled the individual pieces such as the blade, handle and hilt, it was then time to attach all of the pieces together in preparation for UV mapping. 

The same process was used in order to model the two shields, i modeled the basic shapes of the shields including the detailing and trim and then pieced all of the components together resulting in the final model.

Below are the two finished swords and shields that i have modeled;

Sword Design Number 1:



Shield Design Number 1:



Sword Design Number 2:




Shield Design Number 2:

Planning/ Initial Sketches and Design

Planning/ Initial Sketches and Design 

After gathering a variety of different reference materials i then started to create a few quick sketches to give an overview of what i wanted my 3D Models to look like. Once i had done said sketches i then decided on 2 sketches which i felt the happiest with and then started to sketch them in more detail and added a bit of colour.

The first sketch is of my first sword and shield concept design;


The second sketch is of my second sword and shield concept design;





Assignment Introduction

For my first assignment in my 3D Modelling class at Futureworks, i have been tasked with creating 2 sets of swords and shields which both need to be under 600 tris. The models then need to UV Mapped and painted in Photoshop. Below is a step by step process of what i went through from initial plan all the way to the finished products.

Planning/ Mood Board

Before i started my 3D Modelling i needed to plan out what i wanted to create and the different types of weapons and shields. I decided to go onto the internet in order to look for various different types of weapons and shields and from the information and pictures gathered, i created a mood board which is shown below;